Maple Stat Converter
Maple Stat Converter helps Estimate a simplified game-stat scenario with editable stat and bonus assumptions.
Total main stat
40,260
Displayed max range
1,921,144
Expected boss damage
14,875,014
Equivalent main stat
322,480
Maple Stat Converter helps Estimate a simplified game-stat scenario with editable stat and bonus assumptions.
Total main stat
40,260
Displayed max range
1,921,144
Expected boss damage
14,875,014
Equivalent main stat
322,480
This English page translates the Korean Maple stat converter and calls computeMapleStats. It preserves main stat, sub stat, stat percent, all-stat percent, attack percent, mastery, damage, boss damage, final damage, critical damage, IED, and target PDR.
The forward mode first calculates total main and sub stat from base stat, flat stat, main-stat percent, sub-stat percent, and all-stat percent. It then applies attack and attack percent to derive displayed minimum and maximum range.
The Korean source uses common main-stat and sub-stat coefficients of 4 and 1. The English page keeps that model rather than inventing a class-specific approximation.
Expected damage applies critical average multiplier, normal damage multiplier, boss damage multiplier, final damage multiplier, and PDR after IED. Boss-target mode uses boss damage in addition to ordinary damage.
IED is converted into an effective defense multiplier with the target PDR. A 300% boss PDR target can change the value of IED-heavy builds substantially, which is why the calculator exposes target PDR instead of hiding it.
The result reports equivalent main stat by converting the selected multipliers back into a main-stat-equivalent number. Reverse mode can also estimate required total main stat and additional main stat for a target displayed range.
Actual MapleStory optimization depends on class-specific formulas, weapon constant, skill uptime, server changes, and item interactions. This page preserves the Korean calculator model for scenario comparison, not for final min-maxing advice.